Claim your gift.
In Antler Peak, what makes you different is your Gift. These are the abilities that define you above and beyond. Before humankind existed, an influence seeped through the thin places in the world to change the course of human evolution. Across time, cultures, and continents, these Gifts manifested in different ways and were called different things. Some were considered curses, and others, blessings.
Think of Gifts as being the primordial core of supernatural existence, before they were given a name or title or implications by cultures and myth.
Your Gift does not define your story: any Gift can be any Profession.

Vitalist
Those who know the Gift of the Cycle of Life and Death are commonly referred to by locals as Vitalists. Outside the county, they might be called:
Druids. Green Folk. Ovates. Psychopomps. Death Midwives. Plague Eaters. Leshy.
Hippocrates. Florence Nightingale. Louis Pasteur. Shennong. Al-Zahrawi. Ibn Sina. Giovanni de Ventura. Niall Ó Glacáin. Thomas Holmes. Henrietta Duterte.
These historical figures may have been Gifted of the Cycle.
Characters on this path embody forces that sustain, restore, and reclaim life. They may be healers, plague-eaters, green wardens, or keepers of natural balance.
This path can represent many traditions concerned with vitality, decay, and renewal.
Vitalists are not opposed to death. They ensure it happens at the right time.

Ritualist
Those who know the Gift of the Celestial and the Geometry of Order and Change are commonly referred to by locals as Ritualists. Outside the county, they might be called:
Occultists. Alchemists. Astrologers. Palmists. Navigators. Cartographers. Prophets.
Hypatia of Alexandria. Dr. Joseph Bell. Galileo Galilei. Johannes Kepler. Nostradamus. Gerardus Mercator. Muhammad al-Idrisi. Ada Lovelace. Marie Curie.
These historical figures may have been Gifted of the Celestial.
Characters on this path manipulate hidden structures that underlie the world: lines of force, reflected spaces, cosmic cycles, and mental leverage. Their power comes from preparation, precision, and adherence to systems that exist regardless of belief.
This path can represent many traditions concerned with order, pattern, and controlled change.
Ritualists do not bend the world. They align themselves until the world moves.

Nightkin
Those who know the Gift of the Night are commonly referred to by locals as Nightkin. Outside the county, they might be called:
Vampires. Strigoi. Revenants. Lamia. Draugr. Ansambosam. Jiangshi. Undying. Vrykolakas.
Elizatbeth Bathory. Mercy Brown. Arnold Paole. Fritz Haarmann. The Unnamed Lady of Pien. Rasputin. Frederick Barbarossa. Count of St. Germain.
These historical figures may have been Gifted of the Night.
Characters on this path embody forces of continuance and hunger. They persist through evasion, adaptation, and the taking of vitality from others. Their survival is not a triumph over death, but a suspension of it.
This path can represent many traditions concerned with unfinished endings, predation as survival, and immortality.
The Nightkept do not escape death. They survive where it faltered.

Soulkin
Those who know the Gift of the Beast are commonly referred to by locals as Soulkin. Outside the county, they might be called:
Shapeshifters. Nahual. Berserkers. Werebeasts. Lycanthropes.
Tamamo-no-Mae. Sigmund and Sinfjötli of the Völsunga Saga. Thiess of Kaltenbrun. Peter Stumpp.
These historical figures may have been Gifted of the Beast.
Characters on this path possess more than one nature bound into a single life. They may walk as humans, beasts, or something in between, guided by instinct, lineage, or deep spiritual connection. Their power comes from embracing inner division rather than resolving it.
This path represents many traditions of dual-natured beings found across cultures.
Soulkin do not change shape to become beasts. They change shape because they already are.

Golem
Those who know the Gift of Adaptation are commonly referred to by locals as Golems. Outside the county, they might be called:
Doppelgangers. Constructs. Clay-Folk. Masked Ones. Simulacra. Homunculi. Mirror-folk.
Martin Guerre. Madam Blavatsky. Johann Wolfgang von Goethe. The False Dmitrys.
These historical figures may have been Gifted of Adaptation.
Characters on this path embody impermanence and adaptation. Their identities are not fixed, but shaped by need, pressure, and survival. They may wear faces, divide themselves, or still others by overwhelming presence, but none of these forms are ever permanent.
This path can represent many traditions concerned with constructed life, mutable identity, and survival through transformation.
Golems do not have a single self. They survive by becoming.

Hexenfolk
Those who know the Gift of the Bones are commonly referred to by locals as Hexenfolk. Outside the county, they might be called:
Witches. Cunning Folk. Hex Doctors. Charmers. Readers of Bones. Rune Witches. Seers. Diviners.
Agnes Sampson. Alice Kyteler. Biddy Early. La Voisin. Tituba.
These historical figures may have been Gifted of the Bones.
Characters on this path practice folk intervention. They ward against harm, lay lingering sickness, halt bodies from failing too soon, and break what must not move. Their power is intimate, conditional, and never without consequence.
This path can represent many traditions concerned with obligation, taboo, and the quiet costs of meddling.
Hexenfolk do not command the unseen. They bargain with it.